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Tag: power

Renewable energy ratio cannot be set. Only Global Standard?

The government announced on the 6th of the new government’s energy policy direction and decided to expand the nuclear power ratio to more than 30% in the 2030 national greenhouse price reduction target (NDC) energy mix ratio. The abolition of nuclear power plants was a unnecessary policy that did not fit the ‘global standard’.

The government has made it clear that it will expand its nuclear power plants. The nuclear power plant, which had a life expectancy, will continue to drive on the premise of safety inspection. Renewable energy and coal-fired and liquefied natural gas (LNG) power generation ratios were not specified in detail. The government said that other energy support ratios will be included in the 10th Basic Plan for Power Supply and Supply, which will be announced in the fourth quarter of this year.

An official from the Ministry of Trade, Industry and Energy said, It is difficult to determine the ratio when the demand for renewable energy is not confirmed. The official explained that coal and LNG also set up NDC in 2030 and needed a variety of reviews. It is pointed out that the announcement is not overwhelmed as an energy policy blueprint because it is not possible to expand the ratio of nuclear power plants, but the reduced energy sources are poor.

Originally, the government’s NDC Energy Mix was 23.9%in nuclear, 21.8%of coal, 19.5%of LNG, and 30.2%of renewable. According to the explanation of the Ministry of Industry, the government’s energy mix ratio is not considered for power demand.

Moreover, if the nuclear power ratio increases by 6.1% as the government announcement, the ratio adjustment in coal, LNG, and renewable is inevitable. It is safe to reduce coal power generation, but it is difficult to determine which energy sources will be reduced in coal, renewable energy and LNG. An official from the Ministry of Industry also said, It is hard to tell and say that there is no decision on the proportion of other energy sources.

Among them, the European Union (EU) caught the nuclear power plant in the green classification system (Green Taxonomi) on the 6th. When the government came up, the government said, The EU and the world are going to increase the utilization of nuclear power plants.

Why

The EU has included nuclear power plants in the tactics and decided to expand the NDC’s renewable energy ratio from 32%to 40%. It is also pointed out that the EU’s renewable energy expansion is omitted, and it is said that it is the interpretation of the hydrangea. It is a criticism that it does not specify the specific renewable energy ratio in the energy policy direction presented by the Ministry of Industry, but only highlights the expansion of nuclear power plants.

Jang Daul Greenpeace Policy expert said, The Ministry of Industry has significantly raised the amount of renewable energy targets for carbon neutrality and energy security.

Mr. Jang pointed out that Korea, where the proportion of renewable energy generation is the last OECD, will give up its export competitiveness.

Vampire: The Masquerade – Bloodhunt Class Guide

Beginners and neonates, the streets of Prague are quite dangerous now. Not only for the presence of the entity or the final death of Prince Markus, although that has not done us any favor. No, it is because of the orgy of powers and vampiric skills that can overwhelm the uninitiated. Fortunately, here in Techrapor you have friendly firstborn with their vampire: The Masquerade – Blood hunt class guide.

Jump to a specific class – gross | Vandal || Sabotage | MERODERADOR || Muse | Mermaid || Executor

Vampire: The Masquerade – Bloodhunt Class Guide | The basics

At the time of writing, vampire: The Masquerade – Blood hunting has seven kinds of vampires available to choose from. Two of these classes are based on the different vampire clans associated with vampire: The Masquerade TTRPG. This is crucial information to take into account, since it helps you give you an idea of the style of play that encourages each of these different classes.

Keep in mind that this guide is only to give you an understanding of the different classes and what they are good, and they are not dedicated compilation guides.

Blood hunting classes | The witch clan

Starting, we will focus on The Brujah classes in Caza de Blood. Within the framework of the world of darkness, the Witch Vampire clan is aggressive and conflicting, more in tune with the original beast that forces them to kill and feed that the other vampire clans. If you shook the approach to the vampires in The Lost Boys by Joel Schumaker, this clan is for you.

In this game, the witch have two kinds: The Brute and The Vandal. Both classes have the transverse power Soaring Leap. It is a great supersalt that allows you to close distances and explore the map faster.

The Brutus

First, despite the name, The Brute is a more defensive fighter than he seems at first sight. This is mainly due to the passive ability True Grit, which allows you to cure up to half of your maximum health if you do not receive damage for a while. If you can enter and get out of trouble, this liability will keep it going. The second is the power shockwave punch. This is surprisingly versatile power. Not only can you use it to tear down enemies in a wide sweep, which could throw them towards red gas or environmental hazards, but also acts as a temporary shield against bullets and other attacks. If you can complement these skills with some intelligent tactics in a range close to medium, The Brute is an excellent direct option.

The vandal

Alternatively, The Vandal is more aggressive. The passive abriving ability arises increases your resistance to damage if you are surrounded by enemies, which encourages a much more aggressive game style. This is very well combined with the power Earth Shock, a floor blow that jumps that damages and throws enemies directly into the air. Unless their goals have some power that allows them to teleport, a well -placed land clash can usually be combined with a shotgun shot or a walk of crossbow arrows.

The weakness of these classes of Brujah is that they are not exactly subtle or silent. Soaring Leap is great to move, but you can’t change exactly where you are going to land. Some well -placed traps or sniper shots will knock you down if you are not careful. Second, many of these skills are designed for melee combat. While this style of play is simple and effective, it is also predictable.

Blood hunting classes | The Nosferatu clan

As the name implies, the Nosferatu vampire clan is strongly influenced by the 1922 black and white horror film. Grotescos and ugly, they are a clan of vampires that focus much more on subterfuge, stealth and misinformation. In the vampire tradition: The Masquerade, they are characterized as information, computer pirates and spies.

This is emphasized in their two _ Classes, both the saboteur and The Prowler have the transverse power . You fad on a smoke breath for a few seconds and get a speed impulse for a couple of seconds. Just warning, this transverse power does not make you intangible or invulnerable. This means that a stroke of luck or simply that another player checks your body in a narrow hall can mean your perdition.

The sabotage

If you like to prepare ambush and surprise attacks, The Saboteur is for you. The passive skill is over Passage, allows you to become semi-invisible while you are crouched. Basically, if you look perfectly still in the right place, you can hide in a full view. Try to move too much and you will give away.

This is combined with the power of the sewerage pump. As the name implies, you launch an improvised giant pump that explodes in a corrosive gas that inflicts damage to enemies over time. Better yet, the pumps are activated by proximity, which means that they can also be used as mines on several bottlenecks. This style of play works especially with crossbow weapons thanks to its career attack attacks and silent fire.

The Merodeator

On the other hand, The Prowler is more environmental awareness and monitoring. The passive ability Sense The Beast allows you to sniff the players seriously injured, and their trace of blood stands out with your vampiric senses. This is great to maintain persecutions or confirm your murders. Then, there is your scouting family power. You release a pulsating wave of bats that mark the locations of the nearby enemies. You can even ping through walls and land.

Vampire the Masquerade BloodHunt All Characters, Abilities
In the solo game, The Prowler is the most tactical class and also the most difficult to dominate. You have a handful of tools to know where the enemies are, which gives you much more information about the battlefield, but if you are exactly good for using that information, it can be an steep learning curve. Even so, the first time you demolish a poor fool with a club with spikes just around the corner or a sniper shot from the tower of a church is electric. And if you are in a trio with active voice chat, a ProWler can be an essential element of good faith.

This highlights the struggles with these classes of Nosferatu: the configuration may not always be worth it. If they caught you off guard or they ambush you, your disappearance may be enough for one pardon, but if another merode is chasing you, it is possible that you only have a few more seconds to put your head in order.

Blood hunting classes | The bullfighter clan

The next two classes come from the Toreador clan. These are the types of attractive and glamorous vampires, of the type that will tear your throat and make you like.

That type of charm and charisma effortlessly is integrated into the two classes found here. Both The Muse and The Siren have their own unique transverse ability of Dash Project. This is the most technical of transverse skills, but also one of the most rewarding. You touch the button and send a projection a few meters in front of you. That projection will remain there for a few seconds, as the cooling time represents. Before the timer reaches zero, you can touch the button again and immediately teleport to that projection.

The muse

The muse is the closest thing to a dedicated healer. Vampire: The Masquerade – Blood Hunting has right now. The power of the rejuvenated voice launches an area of persistent effect that heals you and your teammates, and is excellent for last minute claws. Unfortunately, the effect ends immediately if they hit you and you can’t attack while you run the ability.

But what helps The Muse stands out is the passive ability of The Final Act. Basically, you can still use your powers even when you are shot down. This means that you can cure your teammates when they come to relive. Alternatively, you can use Project Dash to escape and win a few crucial seconds to regenerate. When used intelligently, The Muse is stubborn and simply refuses to die.

The mermaid

However, if you want something more direct, The Siren is for you. His passive ability Kindred Charm automatically makes civilians friendly with you. This means that you and your team can feed freely without being persecuted and civilians can attack other players for you, which can cause them to also be persecuted. Then there is his blinding beauty power. This is essentially a vampire flashbang. You use it and all nearby enemies are blinded. It’s great if you need a respite or need that crucial advantage in a direct sword fight.

Fallas in both kinds of bullfighter should be obvious. While both are excellent to stay alive and increase at the beginning of the game, they do not have many direct attack options. They are useful in teams, they may not be ideal for your solo style.

Bloodhunt Class Guide | The Ventrue clan

Finally, there is Bloodhunt’s last new class. The enforce is based on the vampire clan. It is enough to take the ruthless fashion and the sensitivity of Patrick Bateman from american psycho and turn them into vampires..

The executor

The enforce could be the most difficult class to decipher in Caza de Blood Right now. This is mainly due to the fact that it has no transversal power, which can hinder the roof walks. However, it could be the most dedicated direct combat class of the game.

This is thanks to two key powers. The first is the power of marble meat. This is a skill that makes you temporarily invulnerable to all forms of damage for a few seconds. However, if you shoot or do some offensive ability, the effect ends. The second power is unwavering load. This is a bull attack that inflicts solid damage to all those affected, but also the silence. Silent enemies cannot use any of their vampiric powers. If they hit you with this in the wrong place, you are basically screwed.

Finally, there is the passive ability of The Enforcement: subjugar witnesses. Any enemy that approaches a certain radius of The Enforce not only slows his movement, but his presence stands out.

All this may seem overwhelmed, but The Enrocer has some gaps. As mentioned before, the lack of transverse power means that they cannot move as well as the other classes. This means that it will be more difficult to access supplies or key areas more quickly. Second, all their skills are based on short or medium distance fight. Flesh of Marble can make killing with snipers more difficult, but it is better than a shotgun duel with active witness.

Huge Update Final Fantasy 14 Live, Revealed Patch Notes

A substantial novelty Fantasy Final XIV The update, also known as Final Fantasy 14 or FFI, is available on all platforms along with the patch notes that reveal and detail everything that Square Enix has made to the game with the update. There is not a single advantage of the new update 6.09, but Paladins and Dancers have turned out to be the great winners.

At the time of publication, it is not clear what is the size of the update file, since Square Enix does not reveal it. However, get ready for a great discharge, since patch notes suggest that it could be an important download.

Next, you can consult the official and complete update patch notes, courtesy of the official website of the game:

PALADIN

  • Internal spirits: The power has been increased from 250 to 270.
  • Atonement: The power has been increased from 300 to 340
  • Blade of Faith: The power has been increased from 250 to 420
  • Blade of Truth: The power has been increased from 350 to 500
  • Blade of value: the power has been increased from 420 to 580

Merodeador / Guerrero

  • Tomahawk: The power has been increased from 100 to 150

MONK

  • Phantom Rush: The power has increased from 1,150 to 1,000

DRAGON

  • Dragon Sight: The range has been expanded to 30 palms of 12 palms, the target group members no longer need to remain within 12 palms to obtain the effects of Left Eye, and the channeling animation was eliminated between a Dragoon and its alley.
  • Maiden Thrust: The power has been increased from 260 to 280
    Star diver: The power has been increased from 500 to 620
  • Heavens’ Thrust: The combined power has been increased from 430 to 480
  • Chaotic spring: The potency of the combo increased from 240 to 260, while the potential of the tears’ combo increased from 280 to 300.

Roma / ninja.

  • Spinning Edge: The power has been increased from 200 to 210
  • Gust Slash: The power has been increased from 140 to 160, while the combined power has been increased from 300 to 320
  • EOLIAN EDGE: The power increased from 120 to 140, the power of the subsequent attack increased from 180 to 200, the power of the combo increased from 340 to 360 and the power of the rear combo increased from 400 to 420
  • Armor Crush: The power has been increased from 120 to 140, the flank attack power has been increased from 180 to 200, the combo power has been increased from 320 to 340 and the flank combo power has been increased from 380 to 400.
  • Host Randy: The power has been increased from 1200 to 1300

SAMURAI

  • HAZE: The power has been increased from 150 to 180
  • Input: The combined power has been increased from 250 to 280
  • Shift: The power of the combo has been increased from 250 to 280
  • CGI Namibia: The power has been increased from 800 to 900
  • Kasai: Namibia: The power has been increased from 1200 to 1350

MACHINIST

  • Drill: The power has been increased from 550 to 570
  • Air Anchor: The power has been increased from 550 to 570
  • Chainsaw: The power has been increased from 550 to 570

DANCER

  • Waterfall: The power has been increased from 180 to 220
  • Source: The combined power has been increased from 240 to 280
  • Reverse cascade: the power has been increased from 240 to 280
  • Fountain fall: The power has been increased from 300 to 340
  • Technical finish: The power of four steps has been increased from 1080 to 1200.

Taumaturgo / black magician

  • Fire III: The power has been increased from 240 to 260
  • Blizzard III: The power has been increased from 240 to 260
  • Blizzard IV: The power has been increased from 300 to 310
  • Fire IV: The power has been increased from 300 to 310
  • XenogLossy: The power has been increased from 660 to 760

Invoked

  • Astral impulse: The power has been increased from 430 to 440
  • Ruby Rite: The power has been increased from 430 to 450
  • Fire source: The power has been increased from 520 to 540.

  • It is no longer required that the group of the Dragon Sight Target group remains within 15 years to activate Left Eye. The animation of channeling between the dragon and its objective has been eliminated.

6.08

PROBLEMS SOLVED

  • A problem in which audio keystrokes were produced in certain conditions. For players who continue to undergo audio playback issues after the launch of patch 6.08, we ask that they consider disabling Danseuse / Dual shock 4 functionality.
  • A issue in the battle against Proto-Omega at the Stigma Dreamscape dungeon in which Guided Missile and Chemical Missile did not select the objectives correctly.
  • A issue in which the Ninja Eve Phantom KamaiTachi action and the piece action consolation of the scholar could crawl from the Actions list of the Actions and Features menu.
  • A issue in which the effect of the JCE action of the white magician Thin Air did not apply to instant launch spells executed immediately after activating Thin Air.
  • A issue in which the description of the feature of the improved arcane ridge was incorrect. This issue did not affect the functionality of this feature.
  • A issue in which the PVP action of the Arcane Crest mow did not grant the Crest of Time Returned effect to group members to more than 1 calm away.
  • A issue in fishing with Harmon in which the fish did not count as captured even though the capture animation was shown.
  • A issue in which Article Dance Pole could be sold to NPC suppliers.
  • A issue in which the male VERA graphics were not correctly displayed when moving under the transportation state.
  • A issue when using Group Pose as a wise with an unsheathed weapon in which certain gestures in the special category did not work properly.
  • A issue in which the graphics of the NPC Kochab were not shown correctly.
  • A issue in which the NPC Coconut was not under certain conditions.
  • A issue in which the sound effects that were reproduced in certain areas of Old Charlatan were incorrect.

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