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Undead Labs, Study Responsible for State of Decay 3, accused of maintaining “toxic” working conditions

A report of Kotaku, based on interviews with 12 workers and extrabands of Undead Labs , has revealed labor abuse and lack of leadership that have accompanied the development of state of decay 3 . According to the article, after the purchase by Microsoft in 2018 and the March of Jeff Strain, founder of the study, the preproduction of State of Decay began to lose course before the inoperative of the mother company, who refused to Interfering in the internal culture: “Our collapse came from within, but we could have used the help of Microsoft,” he says in article one of the interviewees. The slow progress of State of Decay 3 began quickly to affect the organization of the study, which after the purchase had doubled its size. As detailed by several workers, the development was divided into different independent creative teams that worked without any direction and without the correct communication between them until reaching a point where the Directive was more concerned about teaching “artificial progress” of the game that in Fix and coordinate the different development teams. Despite having been announced in 2018, State of Decay 3 continues at this time in preproduction phase.

Beyond the lack of organization and leadership, a large part of the interviewees indicate the misogynia, abuses and discrimination established in the study after Strain’s progress and the arrival of their substitute, Philip Holt: «When I did the interview in Undead Lab sold me the idea that the study was making a transition where equality, diversity and the included was a priority. Actually the study directive painted this image for Microsoft while women were ignored by system, rejected, interrupted and blamed with everything. ” Another employee notes that the contributions of women were rejected without being taken into account by the developers of more level: “We had to organize a meeting focused on good manners because men constantly interrupt women and dismiss them. But it did not help anything ». Gender discrimination also affects the career of the workers according to another of the interviewees, which points to Holt to ascend to ascend his newcomers, even dismiss women in leadership positions so that his acquaintances take the Roles: “There is a pattern in which women are eliminated and protected and helped men.”

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When asked by this report, Microsoft has denied a large part of the accusations, especially those related to nepotism and discrimination: “There is a standardized and rigorous contracting process in Undead Labs by which all candidates have to be approved by several members of the study ». Since the company have also pointed out that this last year have totally changed the management team, which has been translated into 42% of new hiring are women or non-binary persons. Some of the employees interviewed by Kotaku admit that the study is trying to change direction, while others point to the presence of Holt continues to assume a problem.

Activision Blizzard: Shareholders vote about Microsoft

The Acquisition of Activision Blizzard by Microsoft was predominantly decorated in the video game scene. The $ 70 billion dollar deal is not yet possible. Officially, Microsoft can only complete the acquisition at the end of the financial year 2023. That would be in June 2023. Previously, some details have to be clarified.

One of the most important cornerstones of the Activision Blizzard Takeover is the majority consent of ATVI shareholders. The United States Securities and Exchange Commission (SEC) has provided investors a document in which it is emphasized how important it is that has a majority appreciating the process , and that the approval “advisable, fair and In the best interest of Activision Blizzard and the shareholders “is . The participants have to vote until April 28th of April 2022. The result of the vote is expected on May 4, 2022 .

That would mean a takeover for ATVI shareholders

Activision Blizzard shareholder Is Suing Over Microsoft Acquisition

If the acquisition is approved and completed, ATVI will be taken from the stock exchange, but shareholders are entitled to $ 95 in cash for each share they have, while a failure of the takeover would mean a “significant decline in stock value “And that there is no guarantee that Activision Blizzard’s business, prospects or operating results will not be adversely affected.”

As far as the acquisition is concerned, the Federal Trade Commission FTC continues to check the deal, as both Activision Blizzard and Microsoft have been asked to present additional information and documents at the beginning of March. It is checked whether Microsoft consequently does not have a monopoly in its industry. Shortly after the discovery of the deal, as a result, the US government has adapted the merger guidelines .

However, Activision Blizzard further assumes that the takeover will be completed as planned in June 2023. Most investors will probably agree to takeover, alone because they would lose a lot of money with a failure. How would you vote as an investor?

Source | MASSIVELYOP, GAMESIndustry

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Expenses in consoles reached a new record in 2021, affirms an analyst

Despite the pandemic and lack of microcomponents, the new consoles of Sony and Microsoft have had quite good results. PS5 and Xbox series X | S have certainly been selling like hot bread since its launch at the end of 2020, and according to a well-known analyst, in 2021 a new record was reached in terms of expenses Of consumers in hardware.

How to Track your expenses in Excel Spreadsheet in 2021

Piers Harding-Rolls, Chief of Research for Firm Ampere Analysis , indicated that in 2021 more than $ 60 billion invested in the console market were recorded. The reality is that this figure could have been much higher, but as I mentioned earlier, the pandemic and the shortage of chips drastically slowed down.

On the other hand, Harding-Rolls mentions that subscription services, such as Xbox Game Pass , for example, could have had an important contribution to this figure. In the section of the software, including games, expansion passes, battle passes, as well as microtransractions, the expense decreased only by 1% compared to 2020.

As for companies as such, Sony Lead the market being responsible for 46% of console sales, followed by Nintendo with 29%, and Microsoft by 25%. However, the section of physical games is still dominated by Great N , although for the first time in history, the consumption of these products fell by 30%, as mentioned in another report.

Editor’s note: I do not imagine how different these figures would be if these consoles had not come out during such problem. And it is that until the date get a PS5 or X series remains a quite complex task, and it seems that the scarcity will last for another year.

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