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Tag: Entertainment

Most Overwatch players have not discovered this subtle adjustment

Whatever the programmer/ designer of Overwatch who transformed it to make sure that this F |** g Balustrade on the flank of theftkaya does not break a melee… I hope you increase on a Lego, A Proclaimed an overwatch gamer in the eyes of eagle known as Brian St Pierre. Besides the miserable tweet, there was a Widowmaker clip dropping swiftly after a rapid struggle followed by a melee attack. The important things with these brand-new balustrades is apparently striking them two times, like the dual tap in Zombieland.

The card in question to which Blizzard Entertainment recently made a mild modification is Volskaya Industries. The card provides tons of possibilities to flank enemies playing defensively, yet among the side alternatives has lately been made a little bit harder due to an evidently sleek balustrade. A balustrade that Overwatch fans might break with a fray now calls for 2 strokes to damage, killing certain deprived fans while they anticipated to land safely on a nearby platform.

Blizzard Entertainment has formally made a slight alteration to the trip of the Volskaya Industries that only a couple of fans in Eagle have discovered. Typically, Blizzard discusses considerable balance adjustments, card adjustments, and so on. In this instance, fans had to find it for themselves. The majority of these modifications are noticed beforehand by the fans using the PTR web server, however this change of card has actually passed between the meshes of the net. Overwatch is offered currently for Xbox One, PS4, Nintendo Change as well as Computer.

Have you noticed this modification of card in Overwatch or is it a shock for you? Allow us know in the comments below!

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World of Warcraft makes fans of change have been asking since 2008

Blizzard Entertainment has made an important change in the world of Warcraft_ ‘s ira of King Lich, and it is one that fans have been asking since the expansion was launched for the first time. The achievement “Hard blow school” has been a thorn on the side of the players since 2008. Completing the achievement has been a requirement to complete the achievement of children’s week “for children.” The change was made as part of a review released on May 4, and should provide a lot of relief to players who have been fighting with this achievement over the years.

A small list of patch notes from Warcraft_ world the official website can be found below:

dungeons and raids

Sepulcher of the first *
Anduin Wrynn
* The time that players take to be susceptible to blasphemy increased after returning to their body.
Pain Theater
* Enemies that are not bosses
* A problem was corrected that caused the demoralization and dominant presence of the old captain to increase the damage received when the players loved him.

achievements

* World events
* The “hard blow school” is no longer necessary for the achievement of children’s week “for children.”

Asmongold BLOWN AWAY By Blizzard BEST Game Ever Reveal | Warcraft Mobile

Blizzard may have taken a long time to make this change, but it is good to see that the company finally listened to those who had been asking. On Twitter, fans have been asking that the requirement be eliminated every May, when the child’s week arrives. Fans have tried to beg, plead, and even bribe Blizzard to eliminate the requirement. It is surprising to look back on Twitter and see so many people crying out for this change, and it is difficult to exaggerate how relieved the players must be.

Children’s Week came to an end today, so we hope that May 4 review has been a more pleasant experience! The achievement School of Hard Knocks prevented many players from obtaining the Violet Proto-Drake, but it seems that it was a little easier to achieve thanks to the change.

Are you happy that Blizzard has finally listened to fans in this case? Did the achievement of School of Hard Knocks caused you stress? Let us know in the comments or share directly on Twitter at @MARCDACHAMP to talk about everything related to games!

Clover Games 2021 sales of W27.7bn. Increased by 30%

The Entertainment Venture Corporate Clover Games recorded a total of 27.7 billion won in 2021, and about 30% compared to 2020 was increased. Sales losses and net losses declined 27% and 15% on 2020, respectively, and operating performance, including deferred sales in accounting policies, have improved significant achievements such as reaching profit and loss.

Large-scale operating losses are analyzed by the loss of RCPs (RCPS) evaluation (RCPS) evaluation due to the rise in stock value rising.

Clover Games is a 2020 mobile game ‘Road of Heroes’, as well as the orders of the long-term launch, as well as Japan, Hong Kong, Macao, Indonesia and Thailand, including Japan, Hong Kong, Macao, Indonesia and Thailand, and earnings Explained that it was a great help to improvement.

TOP 10 ROBLOX BLACK CLOVER GAMES IN DEVELOPMENT

A clover game official said, “The Road of Heroes can be set up with the user with the user with the user with the user with the last year’s continuous game updates and various contents as a subject.” This year, Immigration Service ‘Itsumi’ is expected to be able to create earnest revenue through North America and European seating. “

On the other hand, Clover Games launched the first mobile game ‘Road of Heroes’ in March 20, 20, recorded a significant growth of about W21bn and has been a remarkable growth. In 2021, a K-Unicorn project for a venture powered by a small and medium-sized company is selected as a participant in the two-stage business of the second stage of K-Unicon Project, and was recognized as a final reserve recommendation. In March, there is a way to expand its business expansion, starting a pre-reservation service in 135 countries, including North America and Europe, including South Korea and Asia.

Headset design of “PlayStation VR2” is first released. PS VR2 SENSE Designs common to PS5, including controllers

Sony Interactive Entertainment has published the final design of “PLAYSTATION VR2” (hereinafter PS VR2) headset design, which is a next-generation virtual reality system for PlayStation 5 on February 22, and “PLAYSTATION VR2 SENSE Controller“.

This time the ps VR2 headset published for the first time is the same as the PS VR2 Sense controller, as well as a rounded orb. It is said that the player felt when the player enters the world of virtual reality, expressing a 360 degree view. Also, it is also inspired by the product design of PS5 product group. In fact, the SIE design team has already put in mind the headset of the next generation VR system since I was designed with the PS5 body, and it is said that it has a characteristic common to PS5 from visual to feel.

The headset of PS VR2 emphasizes design based on ergonomics (ergonomics) and has repeated verification so that users of various heads are comfortable. The weight balance of the headset that is also popular with the current PSVR, or the structure that fixes it to the head alone, also followed by PS VR2. It seems that the position of the scope of the headset and the scope adjustment button for adjusting the distance between the face and the position of the stereo headphone terminal are also arranged.

In order to pursue more comfortable use, there is also a lens adjustment dial that can align the inter-lens distance to the player’s eye spacing. You can enjoy the optimal video experience tailored to each player. In addition, it is also possible to realize some weight reduction while adding vent vents to vent holes and adding their own new functions such as vibration motors for headset.

Mr. Morizawa, a senior art director responsible for design, comments as follows.

When I started working on PS VR2 design, it was a highly ventilable design that was focused on PS5. Starting with the engineer ideas of providing vents so that the lens is not cloudy when immersed in the VR title, the final design allows a small space to be the top surface and the front of the scope, Effective ventilation is realized. During this design, many user tests have been repeated, many designs and prototypes have been manufactured. It is very satisfied for the design finish, and the PlayStation fans also hope to feel the same way. I can not wait to get it to you.

Playstation VR2 full announcement (with VR2 Sense controllers)

PS VR2 is equipped with two 2000 × 2040 organic EL displays with more than 4 times the first PS VR. 4K High Dynamic Range Video and Up to 120 FPS. The viewing angle is about 110 degrees, and gaze tracking is also performed.

By detecting the movement of the user’s line of sight with line-of-line tracking, it is possible to use, for example, aiming at the game. In addition, a faviator rendering technique that draws to a high resolution as a central view, which can reduce the drawing load without significant loss of visual quality that the user feels.

Also, PS VR2 adopts in-side out tracking. Cameras other than the main unit are no longer needed to track players and controllers with four cameras built into the headset. Also, a simple setup that can be connected with one cable is one of the evolution points.

PS VR2 SENSE The controller also has the same haptic feedback as PS5 DualSense and an adaptive trigger. In addition, a specification that is suitable for next-generation VR systems, such as a finger touch function that can recognize a finger just by touching without pressing the button, is included in the next generation VR system.

PS VR2’s release time and price are undecided. According to SIE, PS VR2 development kit has already been delivered to the game developer. I want to expect follow-upSony Interactive Entertainment has published the final design of “PLAYSTATION VR2” (hereinafter PS VR2) headset design, which is a next-generation virtual reality system for PlayStation 5 on February 22, and “PLAYSTATION VR2 SENSE Controller”.

This time the ps VR2 headset published for the first time is the same as the PS VR2 Sense controller, as well as a rounded orb. It is said that the player felt when the player enters the world of virtual reality, expressing a 360 degree view. Also, it is also inspired by the product design of PS5 product group. In fact, the SIE design team has already put in mind the headset of the next generation VR system since I was designed with the PS5 body, and it is said that it has a characteristic common to PS5 from visual to feel.

The headset of PS VR2 emphasizes design based on ergonomics (ergonomics) and has repeated verification so that users of various heads are comfortable. The weight balance of the headset that is also popular with the current PSVR, or the structure that fixes it to the head alone, also followed by PS VR2. It seems that the position of the scope of the headset and the scope adjustment button for adjusting the distance between the face and the position of the stereo headphone terminal are also arranged.

In order to pursue more comfortable use, there is also a lens adjustment dial that can align the inter-lens distance to the player’s eye spacing. You can enjoy the optimal video experience tailored to each player. In addition, it is also possible to realize some weight reduction while adding vent vents to vent holes and adding their own new functions such as vibration motors for headset.

Mr. Morizawa, a senior art director responsible for design, comments as follows.

When I started working on PS VR2 design, it was a highly ventilable design that was focused on PS5. Starting with the engineer ideas of providing vents so that the lens is not cloudy when immersed in the VR title, the final design allows a small space to be the top surface and the front of the scope, Effective ventilation is realized. During this design, many user tests have been repeated, many designs and prototypes have been manufactured. It is very satisfied for the design finish, and the PlayStation fans also hope to feel the same way. I can not wait to get it to you.

PS VR2 is equipped with two 2000 × 2040 organic EL displays with more than 4 times the first PS VR. 4K High Dynamic Range Video and Up to 120 FPS. The viewing angle is about 110 degrees, and gaze tracking is also performed.

By detecting the movement of the user’s line of sight with line-of-line tracking, it is possible to use, for example, aiming at the game. In addition, a faviator rendering technique that draws to a high resolution as a central view, which can reduce the drawing load without significant loss of visual quality that the user feels.

Also, PS VR2 adopts in-side out tracking. Cameras other than the main unit are no longer needed to track players and controllers with four cameras built into the headset. Also, a simple setup that can be connected with one cable is one of the evolution points.

PS VR2 SENSE The controller also has the same haptic feedback as PS5 DualSense and an adaptive trigger. In addition, a specification that is suitable for next-generation VR systems, such as a finger touch function that can recognize a finger just by touching without pressing the button, is included in the next generation VR system.

PS VR2’s release time and price are undecided. According to SIE, PS VR2 development kit has already been delivered to the game developer. I want to expect follow-up.

Daedalic sells! 53 million for German adventure

The year 2022 has no two months on the hump, but already in this short time there were numerous reports about acquisitions. This ranges from the Mega Deal between Microsoft and Activision Blizzard to the purchase of Bungie by Sony. Now there is the next message of this kind.

GET LAMP: The Text Adventure Documentary

Takeover of Daedalic Entertainment

As is apparent from an official press release, the French Publisher Nacon wants to take over the German Developer Studio Daedalic Entertainment . This deal can be used by the Group around 53 million euros . He receives 100 percent of the share capital and all the voting rights of Daedalic. It is still necessary to clarify some formal details, but the deal should be completed over this year.

CEO Carsten Fichtelmann as well as COO Stephan Harms, according to Nacon, should continue to conduct the business of Daedalic Entertainment and maintain a high degree of autonomy.

These game marks fall under the deal

Daedalic Entertainment has made itself a name in the gaming industry as a developer and publisher in recent years. Among other things, Daedalic is known for the Adventure series DEPONIA and the adaptation of the pillars of the earth. For example, Daedalic has launched Shadow Tactics and Iron Danger in the function as Publisher.

Currently, the team works on the Lord of the-rings offshoot Gollum, which is to be launched in the course of this year. According to the current information, it should be ready in the fall. Whether and if yes in which form the takeover through Nacon will have an impact on Gollum, is not known yet.

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