Goa Techno and EA have joined hands for the development of new works.
EA announced today that it will develop a new work in collaboration with Goa Techno. Development is played by omega force, famous for its studio in Goa Techno and the main family of the Warriors. Omega Force has so far been able to be the original triangle series such as the Ginseng Warriors and the National Warriors, the Age of the Zelda Warriors, the Persona 5 Scrambled The Phantom Strike Kurt, and the Fire Emblem Winning Wool Wall. He has developed a lot of games.
Publishing is in charge of EA Originals, a label under EA. It is the unable series that draws the adventure of the bristle doll, and the Hayes Light Studio’s A-Way Out and Into to the publishing.
The new genre of the new work, which is being developed by Goa Techno and EA, is ‘Hunting Action’, famous for the Monster Hunter series. It is set in the backdrop of a fantasy feudalism where samurai appears, and aims to provide AAA experience. In some cases, some have been talking about whether it is a new work of the Togwijeon series, but it is expected to be irrelevant to the Togwijeon series as it is the original title.
Meanwhile, EA’s Jeff Damon General Manager said, I am very happy to cooperate with the omegas team. I’m waiting for the day to showcase their new work.
Ayasdi Yoke, chief vice president of Goa Techno and head of the current team ninja, said, It is an honor to be supported by EA. EA has become a valuable partner who completely embraces our creative independence and provides both development and publishing support. It is helping to introduce a new hunting action game all over the world and to expand its base.
The new work, which Goa Techno and EA collaborate, will be released at the end of September.
If you hear the name “Square Enix”, most likely first think of really good Japano role-playing games: At Final Fantasy, Dragon Quest, Kingdom Hearts, Star Ocean, or the Mana Series. The portfolio of the Tokyus-based publishers is almost endless when it comes to singleplayer experiences with profound story and sophisticated gameplay. On the other hand, when Square Enix is less thinking less, loveless and sensitive grind buds with games-AS-A-service concept, season passports, chargeable extensions and intrusive microtransactions. And yet that seems to be the direction in which the Group wants to develop further in the future.
Honestly, this is not completely new knowledge. As early as 2017, CEO Yosuke Matsuda made a clear announcement in this direction. In a company-internal presentation for investors, he released: The global games hits of recent years would have been more and more live service games. It is therefore necessary to assume that this is the mainstream model of the future and adapted in accordance with the company policy.
In the coming years, Square Enix therefore wants to publish tags, whose design generates recurring revenue. The virtual worlds of Final Fantasy and Co. are supposed to hold players longer with the rod and pull them back in their spell. Instead of looking at everything and then move on to the next title. Or simply expressed: it should be made as much coal as possible – and over a long period of time as possible.
Table of contents
1The clean case of Babylon
2Next Flop: ForSpoken?
3 scooter, stay with your afford!
Provisions are likely to have been titles such as Destiny, GTA Online or Fortnite, which are always supplied with a new content and, for years after releaser, delight player masses. Any attempts from Square Enix to mimic these successes only, but have not really been crowned successfully. What in my opinion is that the Japanese with Games-As-A service simply work against their own strengths.
The Cure of Babylon
Let’s take a look at Marvel’s Avengers: Then you take Crystal Dynamics, the makers of Legacy of Cain: Soul Reaver or Tomb Raider, and lets you make a game with multiplayer focus – with which the makers do not know at all. There is already to be foreseen that that will be nothing! And of course, Avengers, apart from the story, became the only highlight of Marvel-Verfung, to scream bad: The levels fall tubular and uncreative, the mission design lacks variety, the opponents are completely uninspired. And the endgame recycles not only the content of the campaign, coated grind, boring loot and lack of long-term motivation make the thing quite fast to a monotonal affair.
And the “service” elements could be easy to save: The Battle Pass is fully charged with a cosmetic little shock that could not interest you. The grind for new equipment offers a lack of variation no restart value. The co-op component lets basic functions miss and hardly works due to the number of players. And then, yes then there is still the absolutely ridiculous pricing policy. In a full price title for 70 euros again a digital deluxe upgrade for 50 and Ingame currency packages for up to 90 euros offer? Did they believe all the paint?!
Next Flop: ForSpoken?
Whereby that is anyway on shaky legs. Only recently the release was postponed to October. According to developers, to give a little more time for the fine cut. Finally, it is my own vision to “create a new brand whose world and heroine players attract themselves around the world over the years.” Of course, this does not necessarily mean that foresken also get live service elements. But it sounds suspicious like that. And it also fits into the overall picture. Microtransactions were finally confirmed indirectly. In the official age ranking of the Action RPG, in addition to violence, and swear words from in-game purchases. Therefore, there is only one “M” for Mature, so a release from 17 years upwards.
Schuster, stay with your afford!
That’s not very optimistic now. And that’s awful too bad, because Square Enix can do good games. That’s what you have seen in the younger past. Just watch Guardians of the Galaxy from Eidos Montreal: No multiplayer, no microtransaktions, no DLCs. For a great story, which was even awarded a Game Award at the end of the year. According to reports of various industry insiders and analysts, the thing has also sold one and a half million minutes. And so the foundation for a possible sequel or equals a whole franchise, with which then earn long-term money.
In the meantime, even the sale of the latest extension “EndWalker” had to be temporarily stopped because the servers of the game were totally overloaded! So it can go if you would have to reflect on your own qualities that have awarded a year over years. On things that lie. And that is not a cheaper online shit at Square Enix, which should pull us as much money from the pockets as possible, but Toll told stories and immersive worlds with graping gameplay. Just like in Deus Ex. So there is a new part of a new part. Since I have been waiting for almost eight years since the end of Mankind divided!