New rifles of the AMR (Anti-Material Rifle) in Planetside 2 are designed to inflict armored targets, equipment and much more at long distances. A weapon of this type receives a new life in the latest build games for a test server.

Each empire will now have its own AMR, and all of them will differ in unique bonuses against certain goals. NSO AMR, for example, does not allow the MAX Unites, Vanu Amr – breaks organic targets during firing on vehicles, and AMR of the “new conglomerate” is especially effective against air purposes.

The new TCP build also additionally improves the main menu of the game, changing the position of some buttons, adding a new line of directives and providing the games with the ability to turn off some indicators. In the same test, changes are checked in the mechanics of the respowns and much more.