Beginners and neonates, the streets of Prague are quite dangerous now. Not only for the presence of the entity or the final death of Prince Markus, although that has not done us any favor. No, it is because of the orgy of powers and vampiric skills that can overwhelm the uninitiated. Fortunately, here in Techrapor you have friendly firstborn with their vampire: The Masquerade – Blood hunt class guide.
- The Brutus
- The vandal
- The sabotage
- The Merodeator
- The muse
- The mermaid
- The executor
- Vampire: The Masquerade – Bloodhunt Class Guide | The basics
- Blood hunting classes | The witch clan
- Blood hunting classes | The Nosferatu clan
- Blood hunting classes | The bullfighter clan
- Bloodhunt Class Guide | The Ventrue clan
Jump to a specific class – gross | Vandal || Sabotage | MERODERADOR || Muse | Mermaid || Executor
Vampire: The Masquerade – Bloodhunt Class Guide | The basics
At the time of writing, vampire: The Masquerade – Blood hunting has seven kinds of vampires available to choose from. Two of these classes are based on the different vampire clans associated with vampire: The Masquerade TTRPG. This is crucial information to take into account, since it helps you give you an idea of the style of play that encourages each of these different classes.
Keep in mind that this guide is only to give you an understanding of the different classes and what they are good, and they are not dedicated compilation guides.
Blood hunting classes | The witch clan
Starting, we will focus on The Brujah classes in Caza de Blood. Within the framework of the world of darkness, the Witch Vampire clan is aggressive and conflicting, more in tune with the original beast that forces them to kill and feed that the other vampire clans. If you shook the approach to the vampires in The Lost Boys by Joel Schumaker, this clan is for you.
In this game, the witch have two kinds: The Brute and The Vandal. Both classes have the transverse power Soaring Leap. It is a great supersalt that allows you to close distances and explore the map faster.
The Brutus
First, despite the name, The Brute is a more defensive fighter than he seems at first sight. This is mainly due to the passive ability True Grit, which allows you to cure up to half of your maximum health if you do not receive damage for a while. If you can enter and get out of trouble, this liability will keep it going. The second is the power shockwave punch. This is surprisingly versatile power. Not only can you use it to tear down enemies in a wide sweep, which could throw them towards red gas or environmental hazards, but also acts as a temporary shield against bullets and other attacks. If you can complement these skills with some intelligent tactics in a range close to medium, The Brute is an excellent direct option.
The vandal
Alternatively, The Vandal is more aggressive. The passive abriving ability arises increases your resistance to damage if you are surrounded by enemies, which encourages a much more aggressive game style. This is very well combined with the power Earth Shock, a floor blow that jumps that damages and throws enemies directly into the air. Unless their goals have some power that allows them to teleport, a well -placed land clash can usually be combined with a shotgun shot or a walk of crossbow arrows.
The weakness of these classes of Brujah is that they are not exactly subtle or silent. Soaring Leap is great to move, but you can’t change exactly where you are going to land. Some well -placed traps or sniper shots will knock you down if you are not careful. Second, many of these skills are designed for melee combat. While this style of play is simple and effective, it is also predictable.
Blood hunting classes | The Nosferatu clan
As the name implies, the Nosferatu vampire clan is strongly influenced by the 1922 black and white horror film. Grotescos and ugly, they are a clan of vampires that focus much more on subterfuge, stealth and misinformation. In the vampire tradition: The Masquerade, they are characterized as information, computer pirates and spies.
This is emphasized in their two _ Classes, both the saboteur and The Prowler have the transverse power . You fad on a smoke breath for a few seconds and get a speed impulse for a couple of seconds. Just warning, this transverse power does not make you intangible or invulnerable. This means that a stroke of luck or simply that another player checks your body in a narrow hall can mean your perdition.
The sabotage
If you like to prepare ambush and surprise attacks, The Saboteur is for you. The passive skill is over Passage, allows you to become semi-invisible while you are crouched. Basically, if you look perfectly still in the right place, you can hide in a full view. Try to move too much and you will give away.
This is combined with the power of the sewerage pump. As the name implies, you launch an improvised giant pump that explodes in a corrosive gas that inflicts damage to enemies over time. Better yet, the pumps are activated by proximity, which means that they can also be used as mines on several bottlenecks. This style of play works especially with crossbow weapons thanks to its career attack attacks and silent fire.
The Merodeator
On the other hand, The Prowler is more environmental awareness and monitoring. The passive ability Sense The Beast allows you to sniff the players seriously injured, and their trace of blood stands out with your vampiric senses. This is great to maintain persecutions or confirm your murders. Then, there is your scouting family power. You release a pulsating wave of bats that mark the locations of the nearby enemies. You can even ping through walls and land.
In the solo game, The Prowler is the most tactical class and also the most difficult to dominate. You have a handful of tools to know where the enemies are, which gives you much more information about the battlefield, but if you are exactly good for using that information, it can be an steep learning curve. Even so, the first time you demolish a poor fool with a club with spikes just around the corner or a sniper shot from the tower of a church is electric. And if you are in a trio with active voice chat, a ProWler can be an essential element of good faith.
This highlights the struggles with these classes of Nosferatu: the configuration may not always be worth it. If they caught you off guard or they ambush you, your disappearance may be enough for one pardon, but if another merode is chasing you, it is possible that you only have a few more seconds to put your head in order.
Blood hunting classes | The bullfighter clan
The next two classes come from the Toreador clan. These are the types of attractive and glamorous vampires, of the type that will tear your throat and make you like.
That type of charm and charisma effortlessly is integrated into the two classes found here. Both The Muse and The Siren have their own unique transverse ability of Dash Project. This is the most technical of transverse skills, but also one of the most rewarding. You touch the button and send a projection a few meters in front of you. That projection will remain there for a few seconds, as the cooling time represents. Before the timer reaches zero, you can touch the button again and immediately teleport to that projection.
The muse
The muse is the closest thing to a dedicated healer. Vampire: The Masquerade – Blood Hunting has right now. The power of the rejuvenated voice launches an area of persistent effect that heals you and your teammates, and is excellent for last minute claws. Unfortunately, the effect ends immediately if they hit you and you can’t attack while you run the ability.
But what helps The Muse stands out is the passive ability of The Final Act. Basically, you can still use your powers even when you are shot down. This means that you can cure your teammates when they come to relive. Alternatively, you can use Project Dash to escape and win a few crucial seconds to regenerate. When used intelligently, The Muse is stubborn and simply refuses to die.
The mermaid
However, if you want something more direct, The Siren is for you. His passive ability Kindred Charm automatically makes civilians friendly with you. This means that you and your team can feed freely without being persecuted and civilians can attack other players for you, which can cause them to also be persecuted. Then there is his blinding beauty power. This is essentially a vampire flashbang. You use it and all nearby enemies are blinded. It’s great if you need a respite or need that crucial advantage in a direct sword fight.
Fallas in both kinds of bullfighter should be obvious. While both are excellent to stay alive and increase at the beginning of the game, they do not have many direct attack options. They are useful in teams, they may not be ideal for your solo style.
Bloodhunt Class Guide | The Ventrue clan
Finally, there is Bloodhunt’s last new class. The enforce is based on the vampire clan. It is enough to take the ruthless fashion and the sensitivity of Patrick Bateman from american psycho and turn them into vampires..
The executor
The enforce could be the most difficult class to decipher in Caza de Blood Right now. This is mainly due to the fact that it has no transversal power, which can hinder the roof walks. However, it could be the most dedicated direct combat class of the game.
This is thanks to two key powers. The first is the power of marble meat. This is a skill that makes you temporarily invulnerable to all forms of damage for a few seconds. However, if you shoot or do some offensive ability, the effect ends. The second power is unwavering load. This is a bull attack that inflicts solid damage to all those affected, but also the silence. Silent enemies cannot use any of their vampiric powers. If they hit you with this in the wrong place, you are basically screwed.
Finally, there is the passive ability of The Enforcement: subjugar witnesses. Any enemy that approaches a certain radius of The Enforce not only slows his movement, but his presence stands out.
All this may seem overwhelmed, but The Enrocer has some gaps. As mentioned before, the lack of transverse power means that they cannot move as well as the other classes. This means that it will be more difficult to access supplies or key areas more quickly. Second, all their skills are based on short or medium distance fight. Flesh of Marble can make killing with snipers more difficult, but it is better than a shotgun duel with active witness.
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