Lippi is an ice-type / psychic Pokémon appeared during the second generation and available in sparkling diamond versions and glittering pearl.
Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links
| National | 238
Singh | –
LIPPI
| | | Smoochum
| Much
|
LIPPI
National | 238
Singh | —
| | Smoochum
| | Much
|
| Genre | Category | Capture rate
Male: 0%
Female: 100% | Pokémon Bison | 45 (Medium)
Size | Weight | Basic happiness
0.6 m | 6,0 kg | 70
egg group | hatching | EV given
Unknown | 6400 steps | 1 ATT. Spite
Kind
| Male: 0% | Female: 100%
Category
Pokémon kiss
Capture rate
45 (Medium)
Cut
0.6 m
Weight
6,0 kg
Basic happiness
70
egg group
| Unknown
hatching
6400 steps
EV given
1 ATT. Spite
evolutions | Lippi | →
NV 30 | Lippoutou
TALENTS
| Benet | Immunize against charm and provocation.
Prediction | Reveals the adverse attack with the greatest basic power.
Hydration | In the rain, heals a change of status at the end of the turn.
EVOLUTIONS
Lippi
→
NIV
Lippoutou
TALENTS
Benet
Immunize against charm and provocation.
Prediction
Reveals the adverse attack with the greatest basic power.
Hydration
In the rain, heals a change of status at the end of the turn.
Statistics
Statistics
Statistics | LEV 50 | NIV 100
PV | 45 |
| 105 – 152 | 200 – 294
ATT | 30 |
| 31 – 90 | 58 – 174
Def | 15 |
| 18 – 73 | 31 – 141
ATT SPE | 85 |
| 81 – 150 | 157 – 295
Defeated | 65 |
| 63 – 128 | 121 – 251
It | 65 |
| 63 – 128 | 121 – 251
Total | 305
The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible.
Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.
Weaknesses
Weaknesses and resistances
| | | | | | | |
2 | 1 | 1 | 1 | 1 | 1 | 2 | ½ | 2
| | | | | | | |
1 | 1 | 1 | ½ | 2 | 1 | 2 | 2 | 1
Appearance of Lippi
Normal | Chromatic
|
Lippi location in sparkling diamond and scintillating pearl
Location
Lake Truth, Grands underground
List of Lippi Attacks in Sparkling Diamond and Scintillating Pearl
attacks obtained by level
level | Name | Type | Cat. | then. | PRE | pp
—
1 | Lech | | | 30 | 100% | 30
30% chance to paralyze the target.
1 | FACE | | | 40 | 100% | 35
No extra effect.
4 | Powder | | | 40 | 100% | 25
10% chance to freeze the target.
8 | Photocopy | | | — | — | 20
Uses the last attack used during the fight.
12 | Mental shock | | | 50 | 100% | 25
10% chance to make the target confused.
16 | Implores | | | 60 | 100% | 25
If the launcher does not hold an object, flies the object held by the target.
20 | Lullaby | | | — | 55% | 15
Effort the target.
24 | Croce tear | | | — | 100% | 20
Decreases the special defense of the target of two levels.
28 | Ice head | | | 75 | 100% | 15
10% chance to freeze the target.
32 | Psycho | | | 90 | 100% | 10
10% decrease the special defense of the target of a level.
36 | Sweet kiss | | | — | 75% | 10
Makes the target confused.
40 | Black look | | | — | — | 5
Prevents leakage and change of the target.
44 | Requiem | | | — | — | 5
Place 4 Requiem counters on Pokémon present on the ground. At the end of each turn, the counter decreases 1. If the counter of a Pokémon reaches 0 it is set out.
48 | Blizzard | | | 110 | 70% | 5
10% chance to freeze the target. 100% precision under the hail.
attacks obtained by reproduction
Name | Type | Cat. | then. | PRE | pp
—
Bluff | | | 40 | 100% | 10
Can only be used only during the first launcher round. A target. Priority: +3.
Vow | | | — | — | 10
At the end of the next round, the Pokémon on the ground regenerates 50% of the PVS max launcher.
Imitation | | | — | — | 10
The launcher replaces his talent by that of the target.
Ice head | | | 75 | 100% | 15
10% chance to freeze the target.
attacks obtained by CT
N° | Name | Type | Cat. | then. | PRE | pp
—
03 | Vibrant | | | 60 | 100% | 20
20% chance to make the target confused.
04 | Fullness | | | — | — | 20
Increases the special attack and special defense of a level.
07 | Hail | | | — | — | 10
Triggers the small climate.
13 | Ice Laser | | | 90 | 100% | 10
10% chance to freeze the target.
14 | Blizzard | | | 110 | 70% | 5
10% chance to freeze the target. 100% precision under the hail.
16 | Wall light | | | — | — | 30
For 5 turns, reduces the special damage received by the Allied Pokémon by 50%.
17 | Shelter | | | — | — | 10
Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4.
18 | Rain dance | | | — | — | 5
Triggers the rain climate.
29 | Psycho | | | 90 | 100% | 10
10% decrease the special defense of the target of a level.
30 | Ballombre | | | 80 | 100% | 15
20% chance to reduce the special defense of the target of a level.
32 | Reflection | | | — | — | 15
Increases the dodger of a level.
33 | Protection | | | — | — | 20
For 5 turns, reduced physical damage by 50% received by the Allied Pokémon.
42 | Facade | | | 70 | 100% | 20
Double the power of the attack if the launcher is poisoned, burned or paralyzed.
44 | Rest | | | — | — | 10
The launcher regenerates his PV maximum and falls asleep for the next 2 tours.
45 | Attraction | | | — | 100% | 15
The target becomes charmed if it is sex opposite that of the launcher.
46 | Larsen | | | 60 | 100% | 25
If the launcher does not hold an object, flies the object held by the target.
48 | Exchange | | | — | — | 10
The launcher and the target exchange their talents.
56 | Tamest | | | ?? | 100% | 10
Launches the object held on the target. The power of the attack varies depending on the object consumed.
58 | Tenacity | | | — | — | 10
Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4.
63 | Machination | | | — | — | 20
Increases the special attack of two levels.
66 | Retaliation | | | 50 | 100% | 10
Double the power of the attack if the target has already acted during the turn.
67 | Recycling | | | — | — | 10
Team a single-use object naturally consumed by the launcher during the fight.
70 | Flash | | | — | 100% | 20
Decreases the accuracy of the target of a level.
72 | Avalanche | | | 60 | 100% | 10
Double the power of the attack if the target has inflicted damage to the launcher during the turn. Priority: -4.
77 | Boost | | | — | — | 10
Copy changes in target statistics.
82 | Blab la Dodo | | | — | — | 10
Can only be used assorted. Uses a random attack among the launchers list of attacks.
85 | Devourve | | | 100 | 100% | 15
The target must be asleep. Regenerates 50% of the damage inflicted.
86 | Grass knot | | | ?? | 100% | 20
Inflicts damage depending on the mass of the target. The greater this one, the more powerful the attack.
87 | Bastardize | | | — | 85% | 15
Makes the confused target and increases its attack on two levels.
90 | Cloning | | | — | — | 10
Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher.
92 | Distortion | | | — | — | 5
For 5 turns, Pokémon act from the slowest to the fastest. Priority: -7.
Useful links
List of ice type Pokémon
List of PAY Pokémon
List of unknown egg group Pokémon
How to play Lippi (English form)
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